My main gripe is that you can't play with the mouse, and it's awkward to play without a gamepad. NPC allies are overall better than a lot of players, they evade most of the damage and mosttly try to target limbs that can still be cut, leaving a lot more breathing room for you in case you are not perfect player that can clear 15+ floor on the boss rush ruins solo as soon as you unlock them. Similarly, the mitamas (spirits that grant you boosts and powers, more or less) can also make a great deal of difference, each with its own way of helping you, from a direct "more damage" to summoning small spirit balls to help you in the fight for a while, or a healer role that can be really great when playing with a friend. It also has a "block" move that can offset one attack that you can't dodge by rolling or running, and its air combo can be very reliable when well placed.Įach weapon has at least one of such thing that makes all the difference between button mashing and skill as a player. Most of the weapon seem straight forward at first, but all of them have a lot of things you can take advantage of to get better.įor example, one of the easiest weapon is the naginata, you can just flail away with a decent reach and pretty good speed, but the "boost" mode, how to make use of it and when to consume it is pretty key. Its a great way to test if you got the flow of the game without the constant feeling of being carried by NPCs early in the game.Ĭoop can be fun, but sadly it locks away what I find the most interesting parts, which are the story and roaming.Īs JKthree said, most of the value comes from trying to master weapons and powers, against a somewhat varied cast of bosses. Its even doable to complete missions with a limited party like just the 2 of you. There are NPCs you can bring so it is possible. The God Eater series is another possibility but i highly recommend avoiding so due to unbalanced gameplay and terribly online netcode on all versions and sequels. Ready your refund trigger if you decide to do so. But remember there is always Steam Sales and a possible expansion (But it is just too debatable and hypothetical if there is a possibilility despite the devs track record at doing so).Ī warning i must give is it took 2 years for Toukiden Kiwami to start having sales, you could consider getting or waiting for a sale for Kiwami but the PC port is rather poor. Paying a steep price compared to other PC games is up to you to decide. You could get 100-150 maybe even more hours in. So, for example, you can use the speed mitama for faster sword attacks or use the new control mitama to summon monsters to fight for you – which is just as useful as it sounds.If you just do the story and/or required to progress stuff then put it down and whine like a stereotypical PC gamer then yes its not worth it.īut if you try weapons, combinations, missions, farming, achievments and fun in general (Which goes great if you got a buddy as you planned). The mitama system allows you to assign different modifiers and special moves to each of the face buttons, which can then be used to create specific attacks for each weapon class. One of the few features that’s not a straight copy of Monster Hunter is fairly obliviously inspired by fellow clone Soul Sacrifice. But true to the game’s Dynasty Warriors heritage things can get very button-mashy, and although the action is faster than Monster Hunter it lacks the same sense of tactical nuance. And importantly there’s a proper lock-on feature that helps limit any problems with the camera. Although Toukiden’s is similarly simplistic in terms of the number of moves they do feel faster and less clumsy. One of the major criticisms of Monster Hunter in the West is the lack of fluidity to the combat, which has always seemed odd given Capcom’s background.
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